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Twelve Guage
Death Firm. Canis Eliminatus Operatives
57
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Posted - 2014.02.07 23:35:00 -
[1] - Quote
This is sounding strangely like another way to nerf just the logistics class. I actually kind of like the ideal but only if its apply to every other aspect of game. I want to see dropships falling out air, maybe um having tanks lock up for no particular reason or having a grenade go off while still in your belt or just flat out having a flux nade exploded like a grenade. You know what let's also have people have to hack an objective 2 or 3 times before it goes through. I can see the game being more interesting this way.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
57
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Posted - 2014.02.07 23:46:00 -
[2] - Quote
Heavenly Daughter wrote:Aikuchi Tomaru wrote:Heavenly Daughter wrote:Aikuchi Tomaru wrote:Heavenly Daughter wrote:It goes without saying that no manufactured item, made by man or machine is infallible to error.
Could you build in a natural % chance of failure to all used equipment, whether these should include rep gun and injector I'm not sure.
I think a small % would be enough and those items would simply fail to activate like a faulty mine,RE or nanohive fails to give.
Ideas people. ? Of course. We should also add that your weapons have a chance to jam and to become useless. Same should go for your dropsuit. You run around. Suddenly dropsuit failure and you die. Same should go for vehicles. Flying in a dropship. And out of nowhere it crashes. Great idea OP. I never said, weapons, suits or vehicles, I said EQUIPMENT. So much for your sarcasm. FAIL But if equipment can fail, why can't everything else fail too? For exactly one of the reason stated, you can't have a DS fall from the skies, but general equipment can and does fail so why not introduce it, spice thing up a little. This statement right here doesn't make any sense. Our suit our guns the things we pull into battle can all be considered equipment in one way or another. They may not be the same equipment that everyone is using but it is equipment no less. It is all in how you play the game.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
59
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Posted - 2014.02.08 00:45:00 -
[3] - Quote
Megaman Trigger wrote:Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits at a Supply Depot or by recalling and respawning the vehicle, leaving you perfectly fine, or you could end up with a completely different malfunction. I'm really liking where your going with this however I would like to see the percentage of a malfunction be something like five percent on basic and advance gear and maybe something like 7 to 10 percent on proto gear.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
59
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Posted - 2014.02.08 01:23:00 -
[4] - Quote
Megaman Trigger wrote:Twelve Guage wrote:Megaman Trigger wrote:Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits at a Supply Depot or by recalling and respawning the vehicle, leaving you perfectly fine, or you could end up with a completely different malfunction. I'm really liking where your going with this however I would like to see the percentage of a malfunction be something like five percent on basic and advance gear and maybe something like 7 to 10 percent on proto gear. Not sure if Proto should be that high a % for fail rate. <1% Militia, 1% Basic, 2% Advanced and 3% Proto? I'm basing this off of how things work in EVE and from what I've been told proto stuff in Eve isn't the best gear. However I do think that the only gear that should not be affected by this would be militia and officer gear.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
59
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Posted - 2014.02.08 02:19:00 -
[5] - Quote
Megaman Trigger wrote: I can agree with Militia gear, being as it's very simply built, but not so much with the officer gear. Maybe a low %, but still something. I know it should be powerful, as it's so rare, but it shouldn't be infallible.
Okay yeah I can see that.
Death Firm recruiter and sandwiches maker.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
59
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Posted - 2014.02.08 06:15:00 -
[6] - Quote
Megaman Trigger wrote:J4yne C0bb wrote:My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not. In the case of Injectors, maybe a reduced revive (say -10% armour per tier) would be better than failing to revive. Um only if it also has a chance of accidentally healing more too . Oh you know what would be better if we had a nanite injecter that would malfunction and revived people with like 10 percent health and a random amounts of shields.
Death Firm recruiter and sandwiches maker.
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